Pixel Art Rendering Pipeline

Spheya

This was a rendering pipeline I wrote in Unity using their Scriptable Rendering Pipeline (SRP). The pipeline renders the scene on a lower resolution and upscales it, combined with various shader effects like billboarding, and outlines, to create the specific artstyle I was going for.

On top of the pixel artstyle, the renderer is also a deferred renderer, allowing for a huge amount of light sources to be renderered. The light sources can both be applied on the lower resolution level, giving a more cel shaded look, or on the final resolution, creating clean gradients.

A forest scene with particle light sources.
An example of light sources being used to create a cel shaded look.