
Pixel Art Rendering Pipeline
This was a rendering pipeline I wrote in Unity using their Scriptable Rendering Pipeline (SRP). The pipeline renders the scene on a lower resolution and upscales it, combined with various shader effects like billboarding, and outlines, to create the specific artstyle I was going for.
On top of the pixel artstyle, the renderer is also a deferred renderer, allowing for a huge amount of light sources to be renderered. The light sources can both be applied on the lower resolution level, giving a more cel shaded look, or on the final resolution, creating clean gradients.

